Return to site

Contexts 3 7 1

broken image


Draft: The content on this page is complete, but it has not been reviewed yet.
  1. Contexts 3 7 11
  2. Contexts 3 7 1st
  3. Contexts 3 7 12
  4. Contexts 3 7 14

Context Clues 3.1. Tact: Jane could have easily offended Bertha when she informed her that the dress did not fit her well, but Jane used tact and consideration.

Contexts are the main elements of the Graph Workflow logic (vertical) and define the succession and the relationships of operations and simulations. Every context defines one stage of computing, for example computing how many particles need to be spawned, creating new particles or updating all living particles.

Contexts for Learning Mathematics is a rigorous classroom resource that makes use of a math workshop environment to bring the Standards for Mathematical Practice to life. The Level 1 (grades K–3) package includes eight classroom-tested units (and supporting resources) that use rich, authentic contexts to promote understanding and ensure the development of a positive growth minds. Context 3D free download. Photo & Graphics tools downloads - In Context Solutions 3D Virtual Store by In Context Solutions, LLC and many more programs are available for instant and free download. C) Everyday Life Philippine traditional art has always been a part of our daily lives.Its importance lies not only to its aesthetic appearance but also its function. Some artists deliberately foreground their cultural identity in their works. CONTENT Julie Lluch Travels, training. (2 Corinthians 2:15-16; 3:5-6) An attitude of service and a willingness to lay aside our own interests for the interests of others should pervade our entire life. In this way, our jobs will be contexts for ministry. Ministry in that context involves both the way we interact with others and the way we accomplish our tasks.

Context connect to each other when there is meaning : After creating new particles, an Initialize context can connect to a Update Particle context, or directly to a Output Particle Context to render the particles without simulating them.

Creating and Connecting Contexts

Contexts are Graph elements, so they can be created using the Right Click > Add Node Menu, Spacebar Menu or by making a workflow (vertical) connection from another context (providing only compatible contexts)

Contexts connect to each other using the Ports at the top and the bottom.

Configuring Contexts

Adjusting Context Settings in the Node UI or the Inspector can change the way the Operator looks and behaves.

For instance, Changing the UV Mode of a Quad Output Context, from Simple to FlipbookMotionBlend will add Extra Flipbook Size, Motion Vector Map and Motion Vector Scale Properties to the Context Header.

Flow Compatibility

Not all contexts can be connected altogether, in any order. Some rules apply to keep a consistent workflow:

  • Contexts connect by compatible input/output data type.
  • Events can connect to one or many events / initialize contexts.
  • Initialize contexts can have one or many SpawnEvent source or one or many GPUSpawnEvent source, but these data type are mutually exclusive.
  • Only One Initialize can be connected to one Update Context
  • You can connect any Output Contexts to a Initialize / Update context.

    Here is a recap table of the context compatibility:

ContextInput Data TypeOutput Data TypeSpecific Comments
EventNoneSpawnEvent (1+)
SpawnSpawnEvent (1+)SpawnEvent (1+)Two input pins, start and stop the spawn context
GPU EventNoneSpawnEventOutputs to Initialize Context
InitializeSpawnEvent (1+) / GPUSpawnEvent (1+)Particle (1)Can output to Particle Update or Particle Output. Input types SpawnEvent/GPUSpawnEvent are mutually exclusive.
UpdateParticle (1)Particle (1+)Can output to a Particle Update or Particle Output
Particle OutputParticle (1)NoneCan either have input from an Initialize or Update
Static Mesh OutputNoneNoneStandalone Context

This section covers all the common settings of every kind of context. For more details about specific contexts, see Context Library

Event

Event Contexts only display a Name as a string that need to be called on the Component API in order to Send this event to the graph and activate a workflow from this Node.

Spawn

Spawn Contexts are standalone systems that have three States : Playing, Stopped and Delayed.

  • Looping (Running) state means that the Blocks are computed and will perform spawn of new particles
  • Finished (Idle) state means that the spawn machine is off and will not spawn particles
  • DelayingBeforeLoop/DelayingAfterLoop (Waiting) state stops spawning particles until the end of a user-set delay, then restarts spawning particles.

Spawn contexts can be customized using compatible Blocks.

You can find Spawn Context API Reference here.

Turning On and Off

Spawn Contexts expose two Flow Input Slots: Start and Stop:

Contexts 3 7 1
  • Start input Resets and/or Start the Spawn System : if not connected, it is implicitly bound to the OnPlayEvent . Hitting Start many times has the same effect as pushing it once.
  • Stop input Stops the Spawn System : if not connected, it is implicitly bound to the OnStopEvent

Looping and Delaying

Contexts 3 7 11

Spawn contexts contains a state and will perform spawning particles based on a looping system.

  • The spawn context can emit during loops of defined duration (meaning the internal spawn time will reset at each loop's beginning) . By default the duration is infinite.
    • In order to set the loop mode, select the context in the graph and change the loop duration popup in the Inspector. (Possible Values : Infinite, Constant, Random)
  • Spawn contexts can perform one, many or an infinity of loops.
    • In order to set this setting, select the spawn context in the graph and change the Loop count popup in the Inspector (Possible Values : Infinite, Constant, Random)
  • Spawn contexts can perform a delaybefore and/or adelay after each loop. During a delay, the spawn time elapses normally but no spawn is performed.
    • In order to set these setting, select the spawn context in the graph and change the Delay Before Loop and Delay After Loop popups in the Inspector (Possible Values: None, Constant, Random)

Here is a visual illustration of the Looping and Delay System.

Setting a loop count, loop duration and / or delays will display new connectable properties on the context's header. Evaluation of these values will follow these rules:

  • If set : Loop Count is evaluated when the Start workflow input of the context is hit.
  • If set : Loop Duration is evaluated every time a loop starts
  • If set : Loop Delay (Before/After) is evaluated every time a delay starts.

GPU Event

GPU Event contexts are experimental contexts that connect inputs to output GPU Events from other systems. They differ from Traditional Spawn as they are computed by the GPU. Only one kind of Spawn can be connected to an Initialize Context (GPU Event and Spawn/Events are mutually Exclusive)

GPU Event contexts cannot be customized with Blocks.

Initialize

Initialize Contexts will generate new particles based on SpawnEvent Data, computed from Events, Spawn or GPU Event contexts.

For example: upon receiving an order of creation of 200 new particles from a spawn context, the context will be processed and will result in executing the context's Blocks for all 200 new particles.

Initialize contexts can be customized using compatible Blocks. https://tiparddvdcloner6222cmtmfree.peatix.com.

Initialize contexts are the entry point of new systems. As such, they display information and configuration in their header: Red giant universe 3 1 5 cheats.

Property/SettingDescription
Bounds (Property)Controls the Bounding box of the System
Capacity (Setting)Controls the allocation count of the System

Update

Update contexts update all living particles based on Particle Data computed from Initialize and Update Contexts. These contexts are executed every frame and will update every particle.

Particle Update Contexts also process automatically some computations for particles in order to simplify common editing tasks.

https://downzup984.weebly.com/typeit4me-6-0-completes-partially-typed-words-for-youtube.html. Update contexts can be customized using compatible Blocks.

SettingDescription
IntegrationNone : No velocity Integration
Euler : Applies simple Euler velocity integration to the particles positions every frame.
Angular IntegrationNone : No velocity Integration
Euler : Applies simple Euler angular velocity integration to the particles angles every frame.
Age ParticlesIf Age attribute is used, Controls whether update will make particles age over time
Reap ParticlesIf Age and Lifetime attributes are used, Control whether update will kill all particles which age is greater than its lifetime.

Output

Output Contexts renders a system with different modes and settings depending on Particle Data incoming from an Initialize or Update context. Every element will be rendered using a specific configuration as a specific primitive.

Output contexts can be customized using compatible Blocks.

For more information, and a comprehensive list of all output contexts and their settings, see Output Contexts Reference

If you work frequently on certain topics, you will probably find the need toconvert between dimensions based on some pre-established (physical)relationships. For example, in spectroscopy you need to transform fromwavelength to frequency. These are incompatible units and therefore Pint willraise an error if you do this directly:

You probably want to use the relation frequency = speed_of_light / wavelength:

To make this task easy, Pint has the concept of contexts which providesconversion rules between dimensions. For example, the relation betweenwavelength and frequency is defined in the spectroscopy context (abbreviatedsp). You can tell pint to use this context when you convert a quantity todifferent units.

or with the abbreviated form:

Contexts can be also enabled for blocks of code using the with statement:

If you need a particular context in all your code, you can enable it for alloperations with the registry https://seonbshseo.weebly.com/a-text-2-35-5-4.html.

To disable the context, just call

Enabling multiple contexts¶

You can enable multiple contexts:

This works also using the with statement:

or in the registry:

Contexts 3 7 1st

If a conversion rule between two dimensions appears in more than one context,the one in the last context has precedence. This is easy to remember if youthink that the previous syntax is equivalent to nest contexts:

Parameterized contexts¶

Contexts can also take named parameters. For example, in the spectroscopy youcan specify the index of refraction of the medium (n). In this way you cancalculate, for example, the wavelength in water of a laser which on air is 530 nm.

Contexts can also accept Pint Quantity objects as parameters. For example, the‘chemistry' context accepts the molecular weight of a substance (as a Quantitywith dimensions of [mass]/[substance]) to allow conversion between moles andmass.

Ensuring context when calling a function¶

Pint provides a decorator to make sure that a function called is done within a givencontext. Just like before, you have to provide as argument the name (or alias) of thecontext and the parameters that you wish to set.

This decorator can be combined with wraps or check decorators described inWrapping and checking functions.

Contexts 3 7 12

Defining contexts in a file¶

Like all units and dimensions in Pint, contexts are defined using an easy toread text syntax. For example, the definition of the spectroscopycontext is:

The @context directive indicates the beginning of the transformations whichare finished by the @end statement. You can optionally specify parameters forthe context in parenthesis. All parameters are named and default values aremandatory. Multiple parameters are separated by commas (like in a pythonfunction definition). Finally, you provide the name of the context (e.g.spectroscopy) and, optionally, a short version of the name (e.g. sp) separatedby an equal sign. See the definition of the ‘chemistry' context indefault_en.txt for an example of a multiple-parameter context.

Conversions rules are specified by providing source and destination dimensionsseparated using a colon (:) from the equation. A special variable namedvalue will be replaced by the source quantity. Other names will be lookedfirst in the context arguments and then in registry.

A single forward arrow (->) indicates that the equations is used to transformfrom the first dimension to the second one. A double arrow (<->) is used toindicate that the transformation operates both ways.

Context definitions are stored and imported exactly like custom unitsdefinition file (and can be included in the same file as unit definitions). See'Defining units' for details.

Contexts 3 7 1st
  • Start input Resets and/or Start the Spawn System : if not connected, it is implicitly bound to the OnPlayEvent . Hitting Start many times has the same effect as pushing it once.
  • Stop input Stops the Spawn System : if not connected, it is implicitly bound to the OnStopEvent

Looping and Delaying

Contexts 3 7 11

Spawn contexts contains a state and will perform spawning particles based on a looping system.

  • The spawn context can emit during loops of defined duration (meaning the internal spawn time will reset at each loop's beginning) . By default the duration is infinite.
    • In order to set the loop mode, select the context in the graph and change the loop duration popup in the Inspector. (Possible Values : Infinite, Constant, Random)
  • Spawn contexts can perform one, many or an infinity of loops.
    • In order to set this setting, select the spawn context in the graph and change the Loop count popup in the Inspector (Possible Values : Infinite, Constant, Random)
  • Spawn contexts can perform a delaybefore and/or adelay after each loop. During a delay, the spawn time elapses normally but no spawn is performed.
    • In order to set these setting, select the spawn context in the graph and change the Delay Before Loop and Delay After Loop popups in the Inspector (Possible Values: None, Constant, Random)

Here is a visual illustration of the Looping and Delay System.

Setting a loop count, loop duration and / or delays will display new connectable properties on the context's header. Evaluation of these values will follow these rules:

  • If set : Loop Count is evaluated when the Start workflow input of the context is hit.
  • If set : Loop Duration is evaluated every time a loop starts
  • If set : Loop Delay (Before/After) is evaluated every time a delay starts.

GPU Event

GPU Event contexts are experimental contexts that connect inputs to output GPU Events from other systems. They differ from Traditional Spawn as they are computed by the GPU. Only one kind of Spawn can be connected to an Initialize Context (GPU Event and Spawn/Events are mutually Exclusive)

GPU Event contexts cannot be customized with Blocks.

Initialize

Initialize Contexts will generate new particles based on SpawnEvent Data, computed from Events, Spawn or GPU Event contexts.

For example: upon receiving an order of creation of 200 new particles from a spawn context, the context will be processed and will result in executing the context's Blocks for all 200 new particles.

Initialize contexts can be customized using compatible Blocks. https://tiparddvdcloner6222cmtmfree.peatix.com.

Initialize contexts are the entry point of new systems. As such, they display information and configuration in their header: Red giant universe 3 1 5 cheats.

Property/SettingDescription
Bounds (Property)Controls the Bounding box of the System
Capacity (Setting)Controls the allocation count of the System

Update

Update contexts update all living particles based on Particle Data computed from Initialize and Update Contexts. These contexts are executed every frame and will update every particle.

Particle Update Contexts also process automatically some computations for particles in order to simplify common editing tasks.

https://downzup984.weebly.com/typeit4me-6-0-completes-partially-typed-words-for-youtube.html. Update contexts can be customized using compatible Blocks.

SettingDescription
IntegrationNone : No velocity Integration
Euler : Applies simple Euler velocity integration to the particles positions every frame.
Angular IntegrationNone : No velocity Integration
Euler : Applies simple Euler angular velocity integration to the particles angles every frame.
Age ParticlesIf Age attribute is used, Controls whether update will make particles age over time
Reap ParticlesIf Age and Lifetime attributes are used, Control whether update will kill all particles which age is greater than its lifetime.

Output

Output Contexts renders a system with different modes and settings depending on Particle Data incoming from an Initialize or Update context. Every element will be rendered using a specific configuration as a specific primitive.

Output contexts can be customized using compatible Blocks.

For more information, and a comprehensive list of all output contexts and their settings, see Output Contexts Reference

If you work frequently on certain topics, you will probably find the need toconvert between dimensions based on some pre-established (physical)relationships. For example, in spectroscopy you need to transform fromwavelength to frequency. These are incompatible units and therefore Pint willraise an error if you do this directly:

You probably want to use the relation frequency = speed_of_light / wavelength:

To make this task easy, Pint has the concept of contexts which providesconversion rules between dimensions. For example, the relation betweenwavelength and frequency is defined in the spectroscopy context (abbreviatedsp). You can tell pint to use this context when you convert a quantity todifferent units.

or with the abbreviated form:

Contexts can be also enabled for blocks of code using the with statement:

If you need a particular context in all your code, you can enable it for alloperations with the registry https://seonbshseo.weebly.com/a-text-2-35-5-4.html.

To disable the context, just call

Enabling multiple contexts¶

You can enable multiple contexts:

This works also using the with statement:

or in the registry:

Contexts 3 7 1st

If a conversion rule between two dimensions appears in more than one context,the one in the last context has precedence. This is easy to remember if youthink that the previous syntax is equivalent to nest contexts:

Parameterized contexts¶

Contexts can also take named parameters. For example, in the spectroscopy youcan specify the index of refraction of the medium (n). In this way you cancalculate, for example, the wavelength in water of a laser which on air is 530 nm.

Contexts can also accept Pint Quantity objects as parameters. For example, the‘chemistry' context accepts the molecular weight of a substance (as a Quantitywith dimensions of [mass]/[substance]) to allow conversion between moles andmass.

Ensuring context when calling a function¶

Pint provides a decorator to make sure that a function called is done within a givencontext. Just like before, you have to provide as argument the name (or alias) of thecontext and the parameters that you wish to set.

This decorator can be combined with wraps or check decorators described inWrapping and checking functions.

Contexts 3 7 12

Defining contexts in a file¶

Like all units and dimensions in Pint, contexts are defined using an easy toread text syntax. For example, the definition of the spectroscopycontext is:

The @context directive indicates the beginning of the transformations whichare finished by the @end statement. You can optionally specify parameters forthe context in parenthesis. All parameters are named and default values aremandatory. Multiple parameters are separated by commas (like in a pythonfunction definition). Finally, you provide the name of the context (e.g.spectroscopy) and, optionally, a short version of the name (e.g. sp) separatedby an equal sign. See the definition of the ‘chemistry' context indefault_en.txt for an example of a multiple-parameter context.

Conversions rules are specified by providing source and destination dimensionsseparated using a colon (:) from the equation. A special variable namedvalue will be replaced by the source quantity. Other names will be lookedfirst in the context arguments and then in registry.

A single forward arrow (->) indicates that the equations is used to transformfrom the first dimension to the second one. A double arrow (<->) is used toindicate that the transformation operates both ways.

Context definitions are stored and imported exactly like custom unitsdefinition file (and can be included in the same file as unit definitions). See'Defining units' for details.

Defining contexts programmatically¶

You can create Context object, and populate the conversion rules using pythonfunctions. For example:

It is also possible to create anonymous contexts without invoking add_context:

Using contexts for unit redefinition¶

The exact definition of a unit of measure can change slightly depending on the country,year, and more in general convention. For example, the ISO board released over the yearsseveral revisions of its whitepapers, which subtly change the value of some of the moreobscure units. And as soon as one steps out of the SI system and starts wandering intoimperial and colonial measuring systems, the same unit may start being defined slightlydifferently every time - with no clear ‘right' or ‘wrong' definition.

The default pint definitions file (default_en.txt) tries to mitigate the problem byoffering multiple variants of the same unit by calling them with different names; forexample, one will find multiple definitions of a 'BTU':

Contexts 3 7 14

That's sometimes insufficient, as Wikipedia reports no less than 6 differentdefinitions for BTU, and it'sentirely possible that some companies in the energy sector, or even individual energycontracts, may redefine it to something new entirely, e.g. with a different rounding.

Pint allows changing the definition of a unit within the scope of a context.This allows layering; in the example above, a company may use the global definitionof BTU from default_en.txt above, then override it with a customer-specific one ina context, and then override it again with a contract-specific one on top of it.

A redefinition follows the following syntax:

where can be the base unit name or one of its aliases.For example:

Programmatically:

Or with a definitions file:

Note

Software to open dmg file. Redefinitions are transitive; if the registry defines B as a function of Aand C as a function of B, redefining B will also impact the conversion from C to A.

Limitations

  • You can't create brand new units ; all units must be defined outside of the contextfirst.
  • You can't change the dimensionality of a unit within a context. For example, youcan't define a context that redefines grams as a force instead of a mass (but seethe unit force_gram in default_en.txt).
  • You can't redefine a unit with a prefix; e.g. you can redefine a liter, but not adecaliter.
  • You can't redefine a base unit, such as grams.
  • You can't add or remove aliases, or change the symbol. Symbol and aliases areautomatically inherited from the UnitRegistry.
  • You can't redefine dimensions or prefixes.

Working without a default definition¶

In some cases, the definition of a certain unit may be so volatile to make it unwise todefine a default conversion rate in the UnitRegistry.

This can be solved by using ‘NaN' (any capitalization) instead of a conversion rate ratein the UnitRegistry, and then override it in contexts:

This allows you, before any context is activated, to define quantities and performdimensional analysis:





broken image